Monday, January 10, 2011

XNA Here I Come

I'm thinking that an animated aquarium would be a fun little project for the Windows Phone so I've decided to port the WinForms version I did awhile back. After a couple of fruitless hours of trying to wrestle silverlight to do animated images I thought to myself "Wait a minute. This has to be a lot easier in DirectX".

Lo and behold it is because of course frame animation is a big part of game programming. Got the first version whipped up in a just a few hours.

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